Hi! My name is Peggy. I'm devoted to finding & exploring connections between technological intimacy & human agency.
As an illustrator↗, technologist ↗, developer↗, and researcher ↗— curiosity, craft, and care are important to me and are the main expressions that ground what I make.

I'm drawn to mapping the intricacies that pass through our devices, our gestures, and the spaces we share.
In my design approach, this expresses itself through data, interactivity, interfaces, and relational tools to build shared knowledge and collaborative infrastructure. In my creative practice, this takes the form of retrofuturistic narratives across animation, illustration, painting, site-specific experiences, and digital spaces like games, creative computation, and film.
Currently, I'm an incoming Masters of Human-Computer Interaction and Design student at the University of Washington. Before that, I was the first student at Carnegie Mellon University to study and graduate with honors in an interdisciplinary degree for Information Systems and Fine Art.
My prior experience has been interning in startups and corporate for healthcare and medtech, working across visual communications, multimedia, and product marketing. I’ve hand-animated sales videos, helped polish company rebrands, and designed interfaces for critical healthcare tools.
Outside of work, I like to paint, write, and read. I also dabble in mobile video games. I'm a fan of figure skating, public libraries, anik-aniks, vanilla chai, clip-on earrings, anime, and fashion archives.
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