I am devoted to finding and expressing connections between physical and technological intimacies. In my personal work, this takes the form of retrofuturistic narratives through animation, filmmaking, illustrations, paintings, gamified experiences, and digital spaces.
I’ve had prior experience interning in startups, agencies, and corporate for healthcare and medical technology, working across visual communication, design, and product marketing. I’ve hand-animated sales videos, helped lead company-wide rebrands, and designed interfaces for critical healthcare tools.
Educationally, I am an incoming masters student I received my bachelors in 2024 from Carnegie Mellon University, where I was the first student to major and graduate in both Information Systems and Art.
My practice spans a mixture of mediums:
1. Art & media ➝ concept-based branding, digital illustrations, and hand-crafted maps
2. Tech & computing ➝ video game design, animated face filters, and web/app development
Outside of work, I paint, write, and read. I like collecting anik-aniks, browsing are.na channels, watching ice skating programs with a cup of vanilla chai, and dabbling in mobile video games (previously Masters rank in Wild Rift). :)